Mixed and Lake Tiles
#1
Posted 22 December 2009 - 12:55 AM
My suggestion is that either to add some more building sites in to those 2, or make them so that sometimes our Geo's could find some "treasures" from them.
Treasures could be something like: 5 silver coins, 200 gold, 1000 iron/planks/stone, tools, weapons etc. (randomly and rare)
Just to make the more interesting
#2
Posted 22 December 2009 - 03:20 AM
#3
Posted 22 December 2009 - 12:06 PM
although the hooks used to fisherman in lakes are cheaper than the bows used in forests to make hunters lol so thats one to justify having lakes instead of forests lol
lol sorry for the typo XD
#4
Posted 22 December 2009 - 12:49 PM
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#5
Posted 22 December 2009 - 01:04 PM
salems24, on 22 December 2009 - 07:06 AM, said:
although the hooks used to fisherman in lakes are cheaper than the bows used in forests to make hunters lol so thats one to justify having lakes instead of forests lol
I am saying that they are good for influence area, is what I mean. and how is forests better than forests
#6
Posted 24 December 2009 - 04:05 AM
#7
Posted 24 December 2009 - 05:28 AM
Lake Tile:
Total 14 buildings
Mines 0:
Food 5: Four Fisherman, one possible Hunter or Woodcutter.
No Stables, no Farm, no Empire HQ.
+10% land bonud for food.
Forest Tile
Total 11 buildings
Mines 0:
Food 9: Hunters can be made at every spot
Many buildings including Empire HQ (at #10) (no Farms or Stables)
+10% land bonus for food.
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#8
Posted 24 December 2009 - 01:55 PM
#9
Posted 25 December 2009 - 02:14 PM
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#10
Posted 22 January 2010 - 03:40 AM
Kaituli, on 21 December 2009 - 07:55 PM, said:
My suggestion is that either to add some more building sites in to those 2, or make them so that sometimes our Geo's could find some "treasures" from them.
Treasures could be something like: 5 silver coins, 200 gold, 1000 iron/planks/stone, tools, weapons etc. (randomly and rare)
Just to make the more interesting
Perhaps fishermen at lakes could have a max level of 35?
#12
Posted 25 January 2010 - 12:15 PM
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