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Mixed and Lake Tiles

#1 User is offline   Kaituli Icon

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Posted 22 December 2009 - 12:55 AM

We have those lake and mixed tiles that basically arent good for any purpose, because everyone prefer mountain and wood tiles.
My suggestion is that either to add some more building sites in to those 2, or make them so that sometimes our Geo's could find some "treasures" from them.
Treasures could be something like: 5 silver coins, 200 gold, 1000 iron/planks/stone, tools, weapons etc. (randomly and rare)
Just to make the more interesting
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#2 User is offline   nice Icon

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Posted 22 December 2009 - 03:20 AM

well the lakes are good for more food for a village and so the first idea is no but I like the second about the treasure
Read This --------> People accuse me of not being nice. Do people ever think that it could mean something else??

This is what I say to them. "It is a sad truth, but we have lost the faculty of giving lovely names to things. Names are everything. I never quarrel with actions. My one quarrel is with words. The man who could call a spade a spade should be compelled to use one. It is the only thing he is fit for." Oscar Wilde
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#3 User is offline   salems24 Icon

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Posted 22 December 2009 - 12:06 PM

but nice forests are generally considered to be better than lakes because they can be built much faster

although the hooks used to fisherman in lakes are cheaper than the bows used in forests to make hunters lol so thats one to justify having lakes instead of forests lol

lol sorry for the typo XD
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#4 User is offline   SQB Icon

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Posted 22 December 2009 - 12:49 PM

*waits for salems to read his post back to himself then edit it* :P
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#5 User is offline   nice Icon

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Posted 22 December 2009 - 01:04 PM

View Postsalems24, on 22 December 2009 - 07:06 AM, said:

but nice forests are generally considered to be better than forests because they can be built much faster

although the hooks used to fisherman in lakes are cheaper than the bows used in forests to make hunters lol so thats one to justify having lakes instead of forests lol


I am saying that they are good for influence area, is what I mean. and how is forests better than forests ;)
Read This --------> People accuse me of not being nice. Do people ever think that it could mean something else??

This is what I say to them. "It is a sad truth, but we have lost the faculty of giving lovely names to things. Names are everything. I never quarrel with actions. My one quarrel is with words. The man who could call a spade a spade should be compelled to use one. It is the only thing he is fit for." Oscar Wilde
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#6 User is offline   Riaku Icon

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Posted 24 December 2009 - 04:05 AM

forests have more hunter spots than lakes have fishermen spots (that i know of)
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#7 User is offline   SQB Icon

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Posted 24 December 2009 - 05:28 AM

yep that's right they do have more...

Lake Tile:
Total 14 buildings
Mines 0:
Food 5: Four Fisherman, one possible Hunter or Woodcutter.
No Stables, no Farm, no Empire HQ.
+10% land bonud for food.

Forest Tile
Total 11 buildings
Mines 0:
Food 9: Hunters can be made at every spot
Many buildings including Empire HQ (at #10) (no Farms or Stables)
+10% land bonus for food.
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#8 User is offline   nice Icon

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Posted 24 December 2009 - 01:55 PM

well you have a point but sass your avatar is freaking me out :(
Read This --------> People accuse me of not being nice. Do people ever think that it could mean something else??

This is what I say to them. "It is a sad truth, but we have lost the faculty of giving lovely names to things. Names are everything. I never quarrel with actions. My one quarrel is with words. The man who could call a spade a spade should be compelled to use one. It is the only thing he is fit for." Oscar Wilde
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#9 User is offline   SQB Icon

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Posted 25 December 2009 - 02:14 PM

not afraid of a little bloodshed are ya nice? heehee >:D
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#10 User is offline   Phenoca Icon

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Posted 22 January 2010 - 03:40 AM

View PostKaituli, on 21 December 2009 - 07:55 PM, said:

We have those lake and mixed tiles that basically arent good for any purpose, because everyone prefer mountain and wood tiles.
My suggestion is that either to add some more building sites in to those 2, or make them so that sometimes our Geo's could find some "treasures" from them.
Treasures could be something like: 5 silver coins, 200 gold, 1000 iron/planks/stone, tools, weapons etc. (randomly and rare)
Just to make the more interesting

Perhaps fishermen at lakes could have a max level of 35?
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#11 User is offline   Kaituli Icon

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Posted 22 January 2010 - 10:07 PM

that would be a good improvement
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#12 User is offline   nice Icon

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Posted 25 January 2010 - 12:15 PM

sass- how do you make those sass but I think that lakes can have more warehouses
Read This --------> People accuse me of not being nice. Do people ever think that it could mean something else??

This is what I say to them. "It is a sad truth, but we have lost the faculty of giving lovely names to things. Names are everything. I never quarrel with actions. My one quarrel is with words. The man who could call a spade a spade should be compelled to use one. It is the only thing he is fit for." Oscar Wilde
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#13 User is offline   salems24 Icon

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Posted 02 February 2010 - 01:40 PM

no its the same i think nice
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